OK, my blog gathered rust for >1 year… WTF.This happened:- I submitted a game design document to a company of which I am a partner. Yesterday, there was a meeting in which it was introduced. I am waiting for feedback, but maybe my game will be developed.
– The adventure: Not much progress. Still happy with the mood and setting, but the lack of creative energy is disgusting.
– The rpg: Yep. My awesome RPG ideas which I collect for a few years (using ideas that are up to 25 years old) are still fresh and mostly unused. Divinity: Original Sin seems to be the first real contender, and does a lot of things right (in my view), but I am happy to report, my rpg concept is still not obsolete. Maybe. One. Day.
Doing some non-creative work in the last days, and the ideas keep on coming. That explains everything. When I am not in a bad mood, and not creatively exhausted, I get cool ideas. Hmm. I am using this time to gather ideas, and see what I can do about all that.
Kai, composer of Gothic 1, 2, 3 and Risen 1, is returning to his musical form and is kickstarting a new album. And here is why I care.
Gothic 1 was the first audio job I ever applied for. About 15 years ago or so, LONG before my first commercial music job. I saw a preview of the game in a magazine, and wrote to the developer. I had never done that before. They talked to me, alluded to big things on the horizon. They were 5 people at that time! They sent me software, I wrote a few songs for them using the software, but in the end, I couldn’t handle the technical side. A deadline came, looked at me in disgust, and passed by. I failed.
(Side note: I later was able to use the music I wrote for Gothic 1 for other soundtracks, for example for the first half of my favourite track for “The Dark Eye: Chains of Satinav” by Daedalic/Deep Silver:
As we all know, Gothic 1 turned out to be a huge hit, start of a big franchise, and I had years of wonderful “hating myself” before me for not rising to the challenge. That feel-of-fail due to my first big chance was the very thing that drove me to try it over and over again, and now I am a fulltime game composer. WTF.
The Day I met Kai.
In 2008, I was at a very different point in my life. I was still not sure whether I would, should or could ever become a full-time game composer. Armed with the best game music I had written up to that point – which doesn’t mean a lot – trapped on 5 CDs I burned and assembled and stuffed into my jacket, I went to one of the first game events for me: the Game Dev Meetup North Rhine-Westphalia (Spieleentwicklertreff NRW).
A small and nice one. Short event, followed by long unofficial partying in Düsseldorf afterwards. The contacts I made there were very precious to me, as I didn’t know a lot of people back then, and they still are. Some of my best friends in the industry I met at one of the Spieleentwicklertreffs I attended.
When the event ended on that day, and some of us were on our way to fetch a drink somewhere, I was excited. Tingling. You see, no matter how important those contacts were and are to me, one could say there hardly were any “celebrities” at an event of that size, hardly anybody with international fame or impact. Except for Kai Rosenkranz. Composer of Gothic 1, 2 and 3. I think we had had some internet contact earlier, but we had met in person for the first time that evening. He had been friendly, respectful and had listened to me. The first REAL game composer I ever met. I had excused myself nervously to fetch one of my lousy CDs from my jacket pocket, and had found him again in a corridor away from the rest. We talked for at least 5 minutes, alone, which seemed luxurious to me back then and felt like 15 minutes. I gave him my grubby CD. He said, he believed in me, and a few more hope-inspiring things I can’t remember now, because this was really exciting to me. A big deal, and as I said, I was elated all evening afterwards.
When it later became clear that Kai wouldn’t continue composing for Risen after Risen 1, Kai recommended me for the job. Several times. ❤ I just had a look at the old mail I had written to him back then, it’s basically a whole bunch of nothing I had to offer. Just words to hide my lack of experience. Still, he recommended me several times.
I didn’t get the job, which was no surprise given my experience, but I later was able to provide a few songs for Risen 2 for Dynamedion, which was quite redeeming. For example this one:
The Visit & the Gift
After that, we met at basically every event I went to. It felt more like old friends meeting every time. One day, he started suggesting to visit me in my studio. At first, I misunderstood it as something you say but never do. BUT, lo and behold, one day earlier this year, he drove through half of Germany to visit me in my remote Bavarian studio, something only a handful of friends have done before, like, 3 or so! And stayed a night. Just to jam with me. That is insane. We have written some pieces of music together for two games, to be announced later. Among the first songs after a long break, what an honour!
And even more insane: He gave me his keyboard. Look at this beast:
I use it all the time, and so I can send some friendly thoughts in Kai’s direction every day when I start it up before descending into the game composer’s slave mines 😉
Thus, the circle is complete. Kai is connected to my very first game music job I applied for, my 1st failure and the burning drive for a 2nd chance, and – through his friendly gift – also to every soundtrack I work on these days. Sorry for all the heartfelt words one usually only says after somebody died, which is stupid – and also too late. Why should I be ashamed to say that Kai is a wonderful person. At least I managed to post a lot of links to MY music in an article about HIS Kickstarter 😉
If you are interested in revisiting the music of Gothic 1, 2, 3 and Risen 1, discovering his new melodies and harmonies, and want to support a bear of a game composer with a huge fluffy heart, then please consider throwing a few bucks at him!