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Takes me my usual ages to finish a game these days, but this delightful retro-style isometric rpg with round-based combat was totally worth it. Shadowrun setting was captured brilliantly, and while the epic linear story put a lot of drive into matters, there were some cool shadowrunny side elements here and there (e.g. getting some side mission jobs to finance the main agenda, selling stolen data to the highest bidder via a bullet board system etc.) This made me realise again that modern rpgs (especially those highly modern ones like Skyrim) do not fully satisfy this yearning for “wonder” and “fantasy”. I think it’s great that this shadowrun game uses a lot of text, and there is “much more going on in the background”. In Skyrim, you get city “XYZ”, and you can enter every one of the 12 houses in the big city, and you can talk to every npc, kill them all … Be the leader of all guilds, the defeater of everyone, the chosen one squared. There is no hidden mystery left there in any way. In Shadowrun, you are a little gear in a huge, dark system, and without spoiling anything, they hint at strings being pulled, puppet mastering, not getting the full picture, half-victories, being used politically by everyone… I think I’m gonna start the next Shadowrun game right away 😀 (after a million jobs, that is. Damn you, work!) just played: shadowrun dragonfall (duh) |